Mass Effect playthrough – Pt3

a second wind special

In this final part of FBT’s Mass Effect playthrough, he and Ash get into it, Tali breaks his heart and Javik pays the kind of compliment you can’t come back from. Oh and Reaper stuff too.

So far, ME3 has been an up-and-down game. It’s not followed through on any of ME2’s promise but it’s a tight, fast moving game that keeps the pressure on. With all the ME2 deaths and impacts indifferently accounted for, all’s that left is the Reapers. And Ash.

DGAFShep and Ash haven’t really been seeing eye to eye. When we draw our guns on each other, it hits home; Ash would believe we’re behind this attack, all her fears realised. I’m dreading this; if it doesn’t go the way DGAFShep needs it to, chances are I’ll shoot Ash like she’s an Asari – on top of which, this time Udina has Kai-manipulated footage of me killing the councillor. Ash takes aim, I have no choice but to Renegade interrupt and … she backs down. I have no idea why, or what I did (or what more I could do to provoke her), but after I shoot Udina, which I really enjoy, I dismiss Ash with a curt ‘told you so’ and leave.

Later, I find her outside the Normandy and we have a tense conversation where I insist she join Hackett. It makes more sense. It’s selfish to keep her there when Hackett needs a Spectre and I’d be holding her back. She’s outgrown Shep. We firmly handshake and I never see her again. Not even at the Citadel party (Sorry James, DGAFShep is also CockblockerShep), but it feels right. DGAFShep might not care, but I do. Hope she makes it.

Oddly, I disagree with the survival of one squad-mate; Grunt. It’s such a great moment when he chooses to stay and give Shep a chance to escape, and his fight-to-the-end is a startling moment that brings home the sacrifices Shep is asking of people. That he rocks up again is great, but it just undermines that moment. He does have one of the best moments in the Citadel DLC so I’m looking forward to that but still, he should die. That’s Loyalty for you. Also, for DGAFShep the non-sacrifice doesn’t really add up to much. Since I gassed the Rachni Queen in ME1, the game has to explain all the Reaper forces and it turns out they just cloned a Queen to produce foot soldiers. This is turning in Borderlands with its respawning mini-bosses. This time I save the Queen and send her off to the Crucible project – where she becomes dangerous and the Alliance kill her. Well done DGAFShep, you wiped out the same species twice. And it causes my War Readiness to drop. More bloody work to do.

Despite that staffing issue, the War Readiness is growing nicely. Without even realising, it gets past ‘minimum’ which feels like DGAFShep’s target. A large reason for that is my new appreciation for ME3’s missions. I avoid the random and emotional stuff but if the Alliance needs boots on the ground I seem to find myself doing them, rather than working through a list of mission-triggering chores like ME2 just to get things moving. And they just get more and more epic like the Asari home-world and the Reaper fights; it’s exciting and fun (not fun as in causing all those Asari deaths, honest). Before I know it, DGAFShep has inspired the universe and aced the war readiness; I even managed to save Miranda from her dad (And another Kai fail). This time I let her hug her sister. DGAFShep is getting soft in her old age.

Nearing the end, we’re off to Rannoch to help Tali reclaim her homeland. I’ve already tangled with the Quarians but managed to keep them on side – by punching that war-hungry General. I even get to dish out some sass to the downed Reaper, taunting “Tell your friends we’re coming” before another bunch of rockets hit it and I mutter “Never mind, I’ll tell them myself.” Badass.

The Quarian’s planet reclaimed, I meet an excitable Tali. I always felt bad about Legion but it’s a great sacrifice – once, I lost Legion in ME2 and another Geth took its place. Despite all the Paragon chat and doing its side-mission it still tried to kill the Quarians and Tali killed it while saying “Legion would have understood” which was affecting; this time though, with Legion loyal and the Quarians onside, we should be good. As I watch Legion upload the code, I start to notice the dialogue is different. Still, sure there’ll be an interrupt where I force that punched general to stand down.

He’s not standing down. Legion’s going to attack the Quarians. My Mass Effect life flashes before my eyes and I realise that without her ME2 loyalty mission, Tali has no sway with the fleet, that she and Legion didn’t patch up their differences, that I didn’t do Legion’s trip into Geth subconscious; because of me, Legion and Tali don’t understood each other. Oh … oh shit. I only have a millisecond to interrupt – but which? For DGAFShep, the Geth are a better option; they have the Reaper code and stronger military. I don’t stop him and the Quarians are wiped out. As I stare at Legion’s body, Tali looks at her beloved planet littered with debris from the fleet … then removes her mask and -just to make it ten times worse- apologises before she jumps.

Tali must really regret throwing in with Shep. In ME1 she brought us the proof of Saren’s treachery which justified Shep’s actions – she gave us what we needed to get here and she’s been by our side from the start, but I never let her complete her pilgrimage or exonerate her father; because of me she gets excommunicated then sees her people destroyed. She’s easily the most tragic of all DGAFShep’s followers and it’s a horrible moment. But, this is how all of ME3 should have gone – that impact, the repercussions of our actions. ME3 should be Shep’s choices coming back tenfold, and narrative wise, the only time we really see tragedy is the fall of Thessia, which is a distant event. Tali was up close and personal. This was Shep’s fault. Seeing Tali die affected me for the rest of the game. I don’t want to be DGAFShep anymore.

What I need is a party to cheer myself up. But who is going to come?

The Citadel DLC is completely justified for DGAFShep – she’s hardly going to turn down a free apartment and some shore leave. The entire DLC is wicked fun; yes, it’s comedy is at odds with the rest of ME3’s stoic, stone-face nature, but on this playthrough I’ve noticed some gallows humour in Shep and this is just an extension of that. It just works so well, you can feel the steam being blown off. You can play it a hundred times and still catch new moments (This time I realised Javik refused to be in Team Mako or Hammerhead and is just Team Prothean, which still gets more kills than the other two). We get to partner with ‘Uncle’ Rex and every character gets their own great moment; when they grumble about never getting picked for missions the meta-humour gets almost too much. There’s loads of jokes and in-jokes, Shep and her ‘dancing’, the digs about breaking the fish tank, EDI going screwy when she loses connection to the Normandy, and the line ‘if you told me this morning a toothbrush was going to save the Normandy, I’d be very sceptical’. And when the caper is over the party begins; no other game gave the characters -or the fans- this much love. There’s more characterisation in this one DLC than most games manage in a GOTY edition.

One of the most amusingly harsh moments for DGAFShep is no one contacts her to hang out. Because I never bonded with them, I didn’t get the main-game moments either; Liara’s star-chart, Garrus’ shooting practice; even DGAFShep feels a pang of guilt for not making more effort now. I’m tempted to just have a party with Glyph and his bow-tie, who needs them anyway. I can’t even invite my clone or Brooks because I killed them both. But I figure this is the one time I’m allowed to have fun; they’re an alright bunch. No crew stopping by means I miss not only Miranda in the red dress and Grunt’s pub-crawl, but one of my favourite observations of Shep across the entire trilogy. When James and Cortez make a bet on the game, regardless of the outcome they both win; they weren’t betting on the winner, they were betting on Shep being able to spot a winning team. It’s a perfect nod to Shep’s inherent leadership. DGAFShep didn’t get that complement, but she got complemented by Javik – for her sexual prowess when they wake up together the morning after the party … Citadel might be my favourite DLC of all time. That group-photo is what it’s all about but for DGAFShep, it’s a harsh reminder of those she’s lost; there’s a lot of empty spaces.

As we reach the staging ground in London I don’t say goodbye to anyone. As they explain the scale of the attack, the odds, the forces we’ll be facing, it makes the Suicide Mission seem like a tutorial. This is gonna be … a standard two teammates mission? There’s a Reaper in the way and you think two followers will cut it? Everything has led up to this, every squad-mate would demand they do their bit just like happened at the end of ME2 but bigger – they wouldn’t just abandon their commander, DGAF or not – we’ve all come too far and it’s the first of many missteps ME3 takes as it reaches the end.

As Harbinger blows everything sky high, I say a goodbye to James – no cutscenes, no romance but the goodbye is still affecting. Both he and Javik survive (also, how come the Normandy doesn’t get involved earlier? You’d expect it to swoop down Millennium Falcon style and take out Harbinger while Joker tells me the blow this thing so we can all go home) and we’re zapped into the citadel. For various reasons, I don’t have paragon or renegade options during the Shep-Anderson-TIM showdown so I’m pretty much just along for the ride. I think this sequence (along with the next) coloured most of my previously negative opinion of ME3, and it’s doing so again.

Playing as DGAFShep has really brought this moment into a sharp focus. It’s gutting that TIM wasn’t an actionable alternative to the Alliance – their attitude is as single-minded and unshakable as TIM’s, and that’s what ME3 should have been about, the lesser of two evils; the true horror of war. This moment should have been Shep’s final decision, not the one that’s about to come. ME2 made Cerberus a tempting alternative and then ME3 pulls all that away and turns him into a boo-hiss villain; worse, it’s not even TIM and his ideals because he’s indoctrinated. He should never have been taken over by the Reapers, it should have been both of them trying to sway Shep to their side. Shep just mindlessly kills TIM and comforts Anderson; yes, yes it’s sad he dies, he was a father figure and a supporter but he could have been less than that, and TIM could have been more.

The Catalyst does have a Matrix Architect vibe about him, but it’s still compelling stuff. I like how an AI endlessly judges us, the irony of it killing trillions over and over to protect the universe is huge – on a galactic scale the individual is reduced to less than zero yet it falls to one to make the choice. Step forward DGAFShep. Uhho.

This has always been the real ME killer for me. The entire series is about choice, even if most of them didn’t really matter as it turned out, but this is one choice Shep shouldn’t make. Even Shep says it’s a decision no one person can make and the game should never have let us. Kid Catalyst should assume you are the best of us to reach here, and take Shep’s choices throughout the series to decide what happens next. It would have been truly stunning reaper-what-you-sow moment. Instead, even if you brokered peace between the Geth and Quarians, helped Legion understand humanity, taught EDI how to love, you have to kill them to destroy the Reapers? They’re not the same, the Reapers aren’t sentient, the fact that the Catalyst can’t be reasoned with proves it. Instead we’re supposed to sacrifice ourselves? A Renegade wouldn’t. This ending assumes you’re a selfless hero and yet, if we’ve learnt one thing, it’s that the universe can’t be boiled down to personal choice – there’s too many variables. That’s what ME is supposed to be about. The only way ME3 could work is if your actions speak for you. It’s an infuriating, simplistic cop-out to leave it up to you then make every choice have a downside.

Symbiosis is not what DGAFShep would chose, she wants to survive, and she wouldn’t want to become their consciousness either. That’s a full-time job. Plus, do we want DGAF Reapers? Those endings completely discount all of Shep’s actions, her attitude. Why would you risk a Renegade running the universe? What to do. Then I realise Destroy is also the only one where Kid Catalyst doesn’t imply death. Since DGAFShep only cares about herself, that means…

I chose Destroy and along with the Reapers, EDI – although I don’t see a death scene for her, which I kinda did and didn’t want to see, I’m gutted to have killed her. Everyone else survives and I watch Hackett give a surprisingly upbeat voice-over about rebuilding with a promise not to repeat our actions. I doubt it and wonder what will happen when another AI war wages and the Reapers aren’t there to stop it. For the first time really, I get that the Reapers were right and all it took was not caring.

As the Normandy blasts off, we pause at the wall of death. So many names this time – Cortez is on there too, which is saddening. Anyway, Garrus goes to place Sheps name alongside the (large) number of crew casualties – but pauses. What’s that all about? I’m a goddamn DGAF hero! Get my name up there! It’s sobering they chose not to honour her. Yes she shot people in the face, destroyed the Quarians and ignored a crew that constantly laid down its life for her, but she got the job done. Well shit. But then, the shot pans through the rubble of the Crucible to Shep’s N7 tags and … she takes a breath!

Holy shit DGAFShep survived. I had no idea there was even a survival option but I’m pleased. She deserves a beer. She may owe the Asari one too. I guess Garrus paused because he suspected I’d survived. Well why didn’t you rescue me instead of getting my name printed for the dead-board?! You’d better not have the wake at my apartment.

And that was DGAFShep’s playthrough. It was a huge red-eye-opener. ME1 is still a brilliant, pure sci-fi game. One of the greats. ME2 is epic in scale and impact, but arguably, it’s where the rot sets in; if only we could have sided with TIM it would be beyond brilliant. As it is, it’s just brilliant. And ME3 … it had an impossible task bettering ME2’s legacy, but I’m undecided on if it even really tried. Once it settled on the idea that we were saving the galaxy, it relaxed, as if that was enough – it wasn’t; ME was about how Shep would somehow find a way to cure the genophage and still think to check Liara wasn’t upset about something.

And then there’s the choices we’re tricked into stressing about. Everything we did in ME1 and 2 should count towards how easy Shep’s mission is in ME3 – the only reason to send Shep on her fundraiser is because she has history and sway with everyone. Past interactions should be their first reaction to her requests, not ‘go do this chore and we’ll give you troops’. Some don’t even make sense – why cure the genophage to get Krogan on Palavan so the Turians can bolster earth? Just ask the Krogan to help earth. And what the hell did TIM do with the Human Reaper? It’s easy to argue the sheer number of interactions, dialogue choices and Asari to shoot would make the final stages impossible to pull together but really, that’s as bigger lie as Garrus claiming to the best shot on the Citadel. A few more dialogue choices, some additional side missions and a few alternative cutscenes and it would have all pulled together. Other series’ have managed branching storylines and impacts but ME3 just doesn’t want to be bothered – it’s as DGAF as Shep was, and you often see little nips and tucks, shortcuts and reskins. It’s a good try though, and at least we have the Citadel, which is the best afterparty ever. The only thing that could have made that DLC better is if Conrad turned up.

Despite all the hardships (mostly around not sleeping with crew mates; I’m amazed I resisted Trainor, no idea how I kept her out of my shower) playing as DGAFShep really refreshed a series I’ve played about as many times as the Reapers visited. I thought I knew it but I don’t – and when I consider all the fantastic moments, intimacies and friendships DGAFShep missed (and I discovered this time) I wonder what else there is to discover; this was just one playthrough, there’s hundreds more – TheMorty talks about his experiences as if we played different games, and he had no idea about some of the impacts and issues I faced – Mass Effect is a series that can be played forever.

There is a galaxy out there and no matter your disposition, it’s great saving it.

Mass Effect 2007 | Mass Effect 2 2009 | Mass Effect 3 2011

platforms; Win/Origin, PS3, X360

Mass Effect playthrough – Pt2

a second wind special

Part two of FBT’s Mass Effect playthrough sees DGAFShep thin out her team and gets angry playing hide and seek with a kid in a forest instead of stopping the Reapers.

So far, despite not caring in the slightest, DGAFShep has stopped Sovereign and is about to stop the Collectors.

Here we go – Goddamnit I need to do a side mission to trigger the IFF. Begrudgingly I do Miranda’s loyalty mission, as she’ll make a good consigliere for my gang and looks better in the black outfit – but I force her to kill that guy and cut her sister out of her life; once you join The Red Sheps, you join for life.

With less than half the team loyal, I know this will be a blood bath. I’d upgraded the Normandy (self-preservation) but expected someone to get offed on the approach. All present and correct. As we head into the base, it’s as tense as my first playthrough – it really is a suicide mission. Ironically, not doing the loyalty missions has distracted me as much as they are; I want to work out how to make everyone survive but DGAFShep wouldn’t care so I pick who I think is best suited and hope for the best. As we cut through the Collectors, I’m on edge – each cutscene is fraught as I watch to see who falls.

It’s not until the seeker level that the team starts to fracture. As my consigliere, Miranda was constantly in charge of the fire team so I didn’t have a loyal biotic. Jack did her best but eventually dropped her shield and … Thane didn’t make it, swept away as we reached the door. One down, loads to go. I always felt ME2 was overstuffed with squad-mates anyway … Not bothered. Don’t care. Sniff. I didn’t even let him connect with his son. I’m a monster.

This is it. The final push. I chose Samara and Jacob, while Grunt takes the crew to safety – I’d default saved them by immediately going to the base. The biotics take care of the collectors and I take out the giant Terminator. TIM pops up to plead for the Collector base. I’ve always destroyed it and earned his wrath, but this time I think he’s right; let those deaths count for something … okay, the base is yours. Anything to get DGAFShep out of this.

The base falls apart and Jacob goes sliding off the edge of the platform and … I catch him! I expected him to fall but no. Wow. Maybe it’s not going to be as harsh as I – Oh. In the aftermath I find Jacob’s body. Poor Jacob; he was a character I always struggled with. A committed soldier throwing in with Cerberus, it seemed as if he was supposed to be a friendly face versus the ultra-loyal Miranda, but it never quite gelled; he always seemed too straight-laced to defect; he was deluded if anything, so I never saw him as a Shep-lite. As I help up Samara, I figure one out of two isn’t so – Samara dies in my arms. I should go. As I escape, I ask for an update and … Mordin didn’t make it either. Harsh, but not as bad as I expected. Okay, I lost a third of the team but DGAFShep did what she set out to do, and made TIM very happy. I wonder if there’s a romance option with TIM in ME3?

I have mixed feelings about ME2 now. It started well, but TIM-related Renegade options are for rebelling against him rather than aligning and that makes them Paragon from an Alliance perspective, while Paragon options just have her forgiving rather than siding with him. A renegade should fall in with Cerberus, become what Ash alluded to. Instead, they just part on wary terms; TIM should want Shep to stick around and Shep knows nothing’s changed with the Council; why give up when things are just getting started? It’s fine if Shep is a girl-scout at the end of the day, but ME1 had a lot of grey areas – If she’s a linear hero then really, Renegade and Paragon are just cosmetic choices and TIM’s sermons hollow. Choosing Cerberus could still mean reaching the end goal – stop the Reapers, and being a Spectre allows Shep to take whatever route she sees fit, not try to earn Anderson’s approval.

DGAFShep in ME2 wasn’t really evil enough to warrant the glowing eyes either; even the people she kills deserved it. Her Renegade interrupts are more DGAF than ‘you die now’ – One time, I get a renegade option to shoot a mech. Wow. Instead of visiting my favourite store on the citadel I just bully the owners into a discount. Shep’s just indifferent; I didn’t stop that kid while taking down Archangel (Garrus shot him not me) and I let that high-as-a-kite Volus get killed.

ME2 assumes I care and want to help squadmates gain closure. Yes you can mess their missions up but that’s not Renegade, it’s just petty. Surely Renegade is a dangerous option, not just a bit stroppy. Shep’s refusal to interact does impact the characters though; Jack and Miranda never get into it and neither do Tali and Legion.

Focusing purely on the main mission, I more readily noticed that ME2 lacked a clear villain. TIM isn’t revealed as such and the Collectors aren’t really doing much for most of the game – a human reaper is terrifying but rather than just a larva I’d have loved to see that thing blast out the Omega 4 relay and attack like Sovereign did, or speak up – The Reaper is people; it might have an interesting take on things given Harbinger was just a disembodied voice.

The biggest let down though is the lack of impact from ME1 moments. I got stopped by an ex-ExoGeni employee to tell me how well the colony is doing (Colony of one with no water or food you mean?) and that’s it, other than a few ‘remember me?’ moments. Also, I find it hard to believe the Alliance would still trust Shep. I sided with avowed terrorists and Saren would be proud of how I abused my Spectre status yet Hackett still sends Shep to sensitive bases full of stuff Cerberus would kill for. I would have loved to see the ME story branch out – Miranda gives you Cerberus tasks instead, exploring their goals and ideals, let you to decide if TIM maybe has the right idea – or at least a more effective end-game than the Council’s ignore it until it goes away.

Oddly then, I’m really looking toward Mass Effect 3 to pull it all together. For all its faults, ME3 relied heavily on ME2 actions – what about Thane stopping TIM’s prancing emo sidekick? What will happen in the Asari monastery with no Justicar? Who’s going to cure the genophage? And Jacob? Erm … I’ll get Miranda to hook up his girl with iPartner Connections. I also realise DGAFShep has made things more difficult – I missed Arrival, and Liara never became the Shadow Broker (why would I ask her about her personal problems?) Also, David is still trapped in the Geth AI machine somewhere – and it’s a testament to that mission’s moving story that I genuinely feel bad about it. It all has an impact in ME3, not to mention I left Reaper tech intact for TIM to sift through; that’s new and now he owes me one, surely? Coming for you, TIM. I mean the Reapers, I’m coming for you, Reapers.

I’d forgotten about Mass Effect 3’s cherubic, innocent child that gets offed then haunts Shep’s 80’s music video dreams. A wise man (TheMorty) once said that the role would have been better filled by whichever character you let die on Virmire and that made sense. There’s millions Shep can’t save, but Kaidan represents what she sacrificed and to have her guilt actually explored with a familiar face instead of chasing a brat around a forest would have been more interesting and tied it all in. But ME3 is less about tying in, it’s about tiding up.

Anderson pulls us from jail to speak to Earth defences, and just as I start thinking ‘why would they want to see a renegade terrorist traitor’ Anderson bellows “I don’t know why they want to see you after all the shit you did!” Oh. Finally, an impact. Sort of. As I tell the earth council they’re idiots for not listening to me two games ago, the Reapers attack. We leave earth and Anderson expects us to get help. You thought that through Dave?

Hey, TIM! Hows it going, you mounted that Reaper head in your office? Remember the time you and I – wait, why are we villains to Cerberus now? Shep’s done nothing but make him proud. It’s the first flag that ME3 doesn’t care so much about your choices as it does keeping to its own narrative. Even if TIM’s indoctrinated by this stage, the Reapers would be desperate to do the same to Shep. Hero of the Citadel as a Reaper spy? Regardless, there’s no reason why ME3 couldn’t have split into two plots, Cerberus and their Reaper-control plan vs Alliance’s destruction – ME3 should be a constant emotional battle for Shep; she wants to save the universe, but it’s going to cost. Going free-agent and having Cerberus missions as well as Alliance could have created entirely new experiences; the foxy Eva instead of EDI for one. Switch allegiances back and forth as you gather forces before committing to one side’s solution. Skyrim did it. But not Mass Effect; a game renowned for it’s choices and impacts. TIM hates me for no reason other than the plot demands it and we blindly support the council who caused this mess. But I shouldn’t be disappointed in the linear story – not when I have choices to be disappointed by.

It would be great to see one seemingly small ME1 event having huge impact, but ME3 doesn’t really have time for that. The war has levelled everything, and nothing except stopping the Reapers really matters – I guess that works for DGAFShep, she’d ignore the repercussions anyway, but it would have been nice to see the actions Shep set in motion become sizable barriers or shortcuts now. Least we still have the old gang, right?

I accept most of the ME2 Dirty Dozen have moved on but Miranda? This will not stand. She was a Cerberus loyalist and we followed the Cerberus party line to the end. There’s zero reason why Miranda would go on the run in this playthrough. Imagine Miranda in the Kai Leng role, hunting us down. Whoa. The game is quick to replace dead characters with clones, there’s no reason Miranda couldn’t have been the one to try and stop us. It would have been amazing!

First off, Kai is a terrible villain. He fails in every encounter until he has a gunship behind him; you wonder what TIM sees in him. He usually gets beaten by a bedridden lizard who can’t breathe – He even got shot by Anderson once; well, twice. Miranda as the antagonist would be a viable threat; she knows us – inside and out, literally. It would turn ME3 into something much more wrenching and intimate to see them go at it, tied into choices with her loyalty mission. Given the unending adulation the rest of the team doles out, can’t just one of them not fall in line? The only time I seem to really piss off the crew is during the Leviathan DLC; I force the daughter to maintain her connection even though James warns me I’m killing her. Afterwards he stroppily marches off grumbling I went too far (and it’s implied she died later, whoops). Aside from that, I can’t bolt around the Citadel let alone the Normandy without some squad member wanting to reminisce about stuff we didn’t do and make deep, meaningful observations. Except Ash.

One of my favourite moments in ME2 is Ash rocking up just to tell us to piss off. I loved that Ash was angry Shep fell in with Cerberus – she was right to be. Ash was pro-human until Shep influenced her (DGAFShep didn’t but still) and in ME3 it’s awkward – Ash says ‘I used to’ when asked if she knew the commander; the tension continues and DGAFShep’s STFU responses don’t placate her (and I don’t visit her in hospital either). We’ve seen Ash grow; she was full of self-doubt in ME1, found herself in ME2 and in ME3 it’s like we’re equals; and DGAFShep has done nothing to convince Ash she’s still the skipper – but I’m getting trigger-happy-ahead of myself; Shep’s barely warmed up.

The renegade options do make Shep see red again, but rather than murdering people, DGAFShep’s rants are just taken as inspiring honesty; I don’t think rousing a squad of Turians with tough talk really deserves glowing eyes. There’s one flash of genius where we go round two with al-Jilani, who ducks a punch so Shep headbutts her. Nice. I have that General on the Citadel assassinated to save running about and as I issue the kill order, he thanks me for helping him see sense back in Cora’s Den. I never spoke to him before. People just can’t stop crediting Shep for stuff she didn’t do. Maybe I have a clone running about somewhere.

As I accept that my previous actions don’t really count in ME3, I concentrate on uniting the universe – and realise that means doing everything since it all relates to the war effort. Still, with the straight-arrow mindset and avoiding small talk, ME3 accelerates as fast as ME1 did; I hadn’t really noticed it before but everything has a dangerous or desperate feel to it. The losses, the determination, it really starts to grip when you’re not scanning for a Volus’ missing laundry; DGAFShep’s ‘get the job done’ attitude works so well – there’s fricking Reapers landing Joker, haven’t got time to groom EDI for you.

The fights are gritty stuff. When the shuttle door opens and we’re dropped into the LZ Shep is agile and responsive while the squad-mates follow my lead even more effectively than in ME2. It’s a tight shooter when considering the size of the missions which all have great, epic moments and explosions. Shep is a hero no matter how DGAF she tries to be. The various Reaper and Cerberus forces are a challenge; it’s a fast, focused game and in the heat of battle I lean towards thinking ME3 might be my favourite. Then it does something to really annoy me.

Because I didn’t do Mordin’s loyalty mission, it could be assumed Maelon completed his cure. But no. He failed and new guy Wiks took over the project. So we go through the same plot with a reskinned Mordin. Although I feel cheated it just reworks his story to hit the same beats, I’m asking too much of ME3 – it would be a shock to not be able to unite the Krogan but really, that’s a dead-end story-wise and would only have worked if it had been set up in ME2 – If I knew Mordin had the cure and still let him die, then I would expect repercussions but it makes sense someone else would try. I would have liked to see it be Maelon and all the conflicts that would bring but Wiks does a good Mordin impression (doesn’t sing though). Despite it being a rework, there is an impact – Eve dies and Rex laments that without her, uniting the Krogan will be hard. Ultimately, the choices of ME2 don’t alter the outcome just how we reach it – there’s still a sense I didn’t have to import my character.

We head off to the ‘so hot they’ll kill you’ Asari monastery. This is where Samara takes care of her other Fatal Attraction daughters, but without her … it’s the same mission; apart from daughter Falere making a snide comment about if we couldn’t protect her mother we can’t save her daughters. Which is … true – once the monastery is destroyed, Shep rightly says she can’t risk letting Falere go free and choses to kill her in the face. She doesn’t even get to turn her back like the other Asari I shot. Jeez DGAFShep hates Asari’s – she let Samara’s killer daughter go, let Samara die then after one daughter dies at the hands of a Banshee, I shot the last one. I couldn’t have failed Samara any harder if I tried. Annoyingly though, Liara does nothing. You’d think she would plead Falere’s case; being the Shadow Broker’s changed you. Wait, what?

I check I’ve not accidentally imported DoGAFShep. How in the hell did Liara pull that off without my help? Liara explains it with ‘oh I just tracked him down and took over so I’m now an inter-galactic secrets trader’. Liara has a bigger character change than Billy in Beverley Hills Cop 2. It’s makes no sense, feels wrong for Liara and really draws attention to ME3’s unshakeable story. It’s not like her being the SB really has an impact anyway. Also, she still comes in for a hug – DGAFShep is not a hugger.

Missing Jacob seems to have no impact at all; we still save the Cerberus traitors and a scientist takes his role. I do briefly meet the doctor who was forcing his autistic brother to drive an AI machine but since DGAFShep never met him I don’t get a Renegade option. He only mentions a project that went badly wrong and how Cerberus was forced to nuke an entire planet to contain it. Sorry David. Shame he didn’t reappear HAL2000-style, or as the king of the Geth. Real shame.

I was excited to see how the game handled Thane’s death though. I shouldn’t have been. The only real impact is Kai manages to kill the councillor; Captain Kirrahe would have taken Thane’s role but I killed him too so no chance for the counsellor. Oh wait, an ME1 impact! Talking of which, what about Udina? And Ash …

Like a Renegade interrupt, we’ll pause here. Read the third and final part of FBT’s DGAF playthrough to see if Ash and Shep patch up their differences …

or if one of them is patching up bullet-holes.

Mass Effect playthrough – Pt1

A SECOND WIND special

In a special 3-part playthrough, FBT takes on an unconventional approach to the classic sci-fi series; FBTShep is Bi-Paragon and Renegade-curious

I’ve played the Mass Effect trilogy more times than I can remember. But never as a Renegade; all my Sheps have been good Sheps. Not intentionally, but the unfolding of a galaxy-wide threat drew you in as you grew into the role of saviour – playing any Renegade options just seemed a dick move. About the only renegade thing I do is dump Ash for Miranda and be rude to Udina. Thing is, even Renegade Shep wants to save the universe, but what if Shep didn’t actually give a shit? If they were good or evil, just indifferent? If the series is all about choice, how easy would it be to save the world if the only person for the job threw a sickie?

I was also curious about how the Reaper invasion would play without any distractions, romances or side-missions. Should Shep really be wasting time chatting to adoring fans, trying to bed the crew and doing personal admin while Reapers are decimating the universe? A large part of Mass Effect is the experiences, the moments, the family feel that comes from Shep’s George Bailey impression. What happens if the universe is in the hands of a DGAFShep?

I decided a few rules – I know how this story plays out, but DGAFShep doesn’t, so;

  • unless it’s described as Reaper-related Shep isn’t interested

  • I use Renegade options if a situation threatens the mission otherwise it plays out as neutral.

  • I use Paragon if it gets Shep what they need to progress – otherwise neutral.

  • no conversations, side missions or loyalty quests

  • no romances.

  • DGAFShep isn’t renegade/paragon, they just wants to get this done and crack a beer.

  • I should go.

Mass Effect 1. DGAFShep is an Earth-born orphan who ran a street gang before joining the Alliance to escape. I chose femShep to avoid the Ash v Miranda trap again (just have to resist Trainor). Anderson describes me as a soldier who gets the job done no matter the consequences – in reality I don’t care, but a bad rap helps cut to the chase. I even adopt a skinhead look, just to appear meaner. Don’t mess with DGAFShep.

It’s been a few years but ME1 has held up really well. Now a decade old, it’s basic but a detailed, convincing future. And being rude in the future is easier than I thought. There’s some good cut-the-bullshit lines, and it’s fun to not put up with Joker’s shenanigans. Mostly though Shep just holds everyone to an impossibly high standard; she has no time for the crews concerns and is pissy with an unarmed dock worker who smartly ducked a fight between Spectres. I also feel a bit lonely; I miss chatting with the excitable Tali, reassuring Liara and breaking down Garrus’ cynicism. One thing I hadn’t counted on; is DGAFShep pro-human? Paragon Shep put human interests aside in favour of the galaxy, whereas the Renegade options turn her into UkipShep. That’s not DGAFShep, she just wants out, so I take John Lennon’s approach – ‘I don’t believe in Beatles, I just believe in me’. Didn’t imagine her as a Beatles fan.

If missing the gossip speeds up Shep’s progress, avoiding the side missions and searches has turned ME1 into a speed-run. Suddenly it’s all about the Reaper threat and I quickly stop pining for missed missions and moments; this is intense. Events like Virmire come up so much quicker when I’m not spending hours staring at the Mako’s arse, while avoiding chat and side-missions makes stuff like Noveria race by – I develop a sense of urgency that wasn’t there when I was off looking for that Admiral’s team then figuring out where he’d gone too. Finally, Shep’s “I should go” sounds right; I should. When I make my stop at Feros I drive right past the ExoGeni group and just drop off the daughter and depart. I only picked her up because it’s scripted, otherwise I’d have left her to the Varren; Shep’s not bad, she just DGAF. But when Shep is bad, she’s very very bad.

Killing the Rachni Queen was harsh. I coincidentally took Rex and he made a compelling case for wiping it out so I had to go through with my first truly DGAF choice. She was a possible risk, so I gassed the bug. The Thorian Asari tries to convince Shep she’s as changed on the inside as the outside by turning her back and kneeling, letting Shep decide. Seems like proof enough to me that she’s innoc – Shep just executed her! Holy shit. In the back of the head, while kneeling. She was a danger hence following Renegade but I thought we’d arrest her, not blow her head off.

Only one Feros colonist survived and I don’t fancy their chances since I didn’t do any of the side-missions there. On Virmire Shep shoots another Asari in the back as she runs off. No wonder Liara always looks worried. Sometimes it wasn’t even my fault; it was a complete coincidence I took Rex on the Fist mission, forgetting he was contracted to kill him. Rex is clearly a bad influence.

Playing as a complete git wasn’t my intention, but quickly I’m consumed by the chase – anything that might distract from stopping Saren gets put down quick. I barrel through speech options, don’t get emotionally involved and it becomes much easier to make the tough calls. I don’t even know why but at Peak 15 the security guards turn on me. Obviously I said or did something I shouldn’t but that never happened before, and it doesn’t bother me; they’re between me and my goal of leaving work on time. I’m unstoppable, and this new-found personality really comes into focus on Virmire; I expect to put Rex down – I never spoke to him so not like we’d built a bond and I don’t have time for his tantrum so use Renegade options, but after some home-truths he backs down; it’s brilliant. I don’t even have the option to talk Saren around, we just insult each other. Oddly though, Captain Kirrahe died? Not sure how I contributed to that; I sent a team member with him as always. It’s interesting how those subtle changes to Shep’s approach have larger impacts. I picked Kaidan to die simply because Ash was guarding the bomb (convenient). This play style also has an impact on me; I’m nowhere near the usual XP levels so we’re getting through a lot of medigel and I don’t have the cash to buy the high-powered weaponry. Not caring takes a lot of work.

While I get into Shep’s Dirty Harry-style approach and the new-found urgency, what is disappointing is how everyone just takes the rudeness on the chin. Shep criticises Ash for losing her team on Eden – where Shep herself just lost a squad-mate – but I’m still the best commander ever, and I tell Liara her psychic link is a waste of time but she does it anyway. Anderson just nods sagely at my extremism (tellingly, Udina is the only one to call me on my bullshit). They just don’t get shirty or in my face – I was expecting more backchat, or a questioning of my orders. No time to care what they think though, I’m right on Saren’s tail and so caught up nothing else matters. When we get grounded in the Citadel, I’m actually furious and tear Udina a new one. DGAFShep smirked when Anderson laid him out.

The ending though. I didn’t have the option to convince Saren to kill himself, so I had a fight with him that I’d not had before, and let the council die to concentrate on Sovereign. Not because I dislike the council but if Sovereign goes, I go home. I chose Udina to lead the council because I thought he’d protect me. It was the best/worst choice I’d ever made. He hilariously/terrifyingly turned into The Emperor, raging about how the galaxy will bow before humans and his new council will wage war on the Reapers as we dominate the galaxy. It was great if ominous, and instead of walking off heroically, Shep just stood there giving the best DGAF face I’ve ever seen. It’s beer o’clock.

While I didn’t miss scanning the collectors or spend hours dressing each crew member, it was tough to pass up missions and moments; but it was worth it to discover the backbone of ME1 is a pure thrill-ride that didn’t sag; it became as exciting as the first time I played, and I can’t wait to see how this attitude plays in ME2 – and how DGAFShep treats The Illusive Man (aka TIM).

In ME1 Shep was a borderline psychotic. She wilfully murders people, even when it’s certain they’re no longer a threat. DGAFShep is more dangerous than a Renegade, so I wonder how she’ll fit into TIM’s ranks. He likes things just so. In that mindset, I look for a way to leave Joker to his fate at the start of Mass Effect 2 but I have no choice. I’m not happy about killing myself to save Mass Effect’s Claptrap, but it’s worth it for the medicinal sponge baths I imagine Miranda gives me during my rebirth. As the memories come flooding back, I worry it’s going to be hard work to be indifferent in ME2’s world. Even though I’m now a terrorist.

This whole aspect of ME2 always sat a little uncomfortably for me; Cerberus was extreme in ME1 and it always felt wrong that Shep wouldn’t just return to the Alliance – that the Council refused to accept the invasion, leaving the Reapers as Shep’s personal battle and Cerberus her only option always felt a bit convenient, but this time that won’t be a problem after Udina’s crowning; I’m a war hero, an icon, the council’s champion … right?

Wrong, and that annoyed me. The Reapers have still been suppressed by the council who send us on a dead-end mission to get us out of the way. What? What happened to Udina using the Reapers to exert power? I was hoping to see the Krogan statue changed to Udina, a militaristic council with him as a power-mad dictator and Shep feted as a beacon of human might rather than hope. It feels a bit of cheat, something I never thought I’d say about ME2. It also bugged me that the crew fell in with Cerberus just on Shep’s say-so, especially Joker who’s argument that he joined a despicable terrorist group because they rebuilt the Normandy makes him more DGAF than I am. Thankfully, it works perfectly for DGAFShep too; she only cares if the cheque clears.

Dealing with TIM is strange this time around. Normally I tolerate him with a few put downs, but he actually works for DGAFShep in a way that I never got as Paragon Shep. TIM thinks –or wants me to think– our goals are aligned and that suits DGAFShep. After a while, I become indoctrinated. We both have a goal to reach and the quickest way is a straight line. Even when he sends us into traps, I have to agree with the plan and I start to see the Cerberus light. I’m not pro-human, but his ‘sacrifices must be made’ approach is compelling. When I visit Anderson I defend Cerberus and slap Ash down for her naivety. Later, DGAFShep shares some Fake News posts on Facebook with a fumin’ emoji.

ME2 does look and play as beautifully as it did on release. It’s streamlined yet feels so much bigger. Shame I’m ignoring most of it. Still, I realise what a task DGAFShep has ahead of her; ME2 is where Shep evolves from solider to hero, how is it going to play out if I’m anything but a hero? It’s a lot tougher to keep focused – you gain missions just walking within earshot, you’re constantly pestered by Hackett and Kelly, and Shep’s become a control freak; why in the hell am I piloting the ship around? And scanning the planets? What do I keep EDI and Joker around for? As DGAFShep it’s insanely frustrating and makes no sense the ship’s commander would be doing those chores.

I avoid everything I can; those Krogan will never know if there’s fish on the Citadel, Chakwas never even gets to ask for brandy and the crew continue to eat slop. I can’t resist taking down al-Jilani though – Shep gives the gutter-press harridan an actual bloody beat down. But the biggest issue with not caring is everyone assumes I do – even the game.

While Shep’s Renegade interrupts are occasionally a bit mean, the Renegade dialogue options aren’t anywhere near as spiteful or fatal as ME1; they’re more Tough Love than Tough Shit. I have to be actively mean; it takes more effort to let the guy in the Omega slums die than save him – which is then excused by a team mate saying ‘doubt they had any useful info anyway’; whoa, is my DGAF rubbing off on the others? No. Regardless of my behaviour in ME1 the crew all greet Shep like we spent most of ME1 having Pyjama Parties and promising to be BFF’s. Liara comes in for a hug, Ash exclaims Shep’s more than a commander to her -even though I never once talked to her- and Rex uses me as an example of a selfless leader. Even Garrus explains that without my example, he became a burnout. Who are you again? Even sending someone to their death is tough; I leave Reegar to provide cover, assuming he’ll die – yet he limps in at the end. Dunno if he made it home though, I never went to visit the fleet. But, as my Renegade slowly rises, Shep’s brutality literally shines through.

By not bothering to fix my scars (I’m not scanning a dozen planets to get a nose job), red light bleeds through and her eyes start to glow. She looks dangerous and that starts to inspire me to behave even worse. I’m so evil I let my fish die – only kidding; I didn’t even buy any. Kelly still offers to feed them though. DGAFShep starts to teeter on a real Renegade playthrough; I’m actually nasty to Tali. What a monster. I have to keep reminding myself I don’t care rather than I’m a bully. But the game has ways to corral those urges.

Unlike ME1, the main mission – stop the collectors – is often stopped in favour of being nice. TIM won’t give me new missions until I complete side-quests, forcing me on detours. ME2 assumes I care; I don’t. As a result ME2 doesn’t have the zip that ME1 did. Occasionally events happen and you can’t get out of them, which always sent me into a panic originally but now I’m like ‘finally, some action’ – ME2 teases who the collectors are and what their Reaper connection is which is a very different experience to ME1; I’m clawing rather than chasing.

Still, the main missions are solid fights and the companions much more aware and involved, firing and flinging biotics all over the place; in ME1 they would often wait for commands and get shot but this time, picking your pals is much more critical and exciting on the battlefield. To DGAFShep they’re just bodyguards, picked for their prowess not because I want to hang out, and if they fall, I often leave them to smear their own Medigel. They’re not having mine.

Eventually I reach the infamous IFF Install mission. But I can’t trigger it until I’ve done missions and don’t have any Collector-related ones. I’m stuck wondering where DGAFShep is going to have to compromise, until I remember she came up from a street gang; I’ll rebuild it. I chose to make loyal the criminal element only, so Zaeed gets his brutal day in the Blue Suns while Kasumi gets her revenge – although I force her to destroy the Grey Box; I want her thieving for me, not having VR sex. I contemplate Thane and Jack but they’re looking for absolution and there’s no place for that in my gang. Still no IFF so I do Legion and Grunt, figuring they’d make great Enforcers for the Red Sheps. I wanted Samara’s daughter as well, she’d be our assassin but DGAFShep would be unaware of that option and no way she’d want the sanctimonious mum in the gang. Just as I’m contemplating turning Mordin into the gang’s torturer, EDI pipes up that the IFF is installed. Finally. With Shep looking like a Terminator and backed by a team of scoundrels, we start the DGAF suicide mission.

Read part two of FBT’s brutal Mass Effect playthrough – will the entire team commit suicide? Will ME3 be any better on a DGAF playthrough? Can’t be any worse.

Mass Effect Andromeda

A RAGE QUIT REVIEW

FBT wishes ‘destroy Andromeda’ had been an option at the end of Mass Effect 3

Sometime between Mass Effects 2 and 3, several ‘ark ships’ depart on a one-way trip to Andromeda. But after a 600-year voyage, a disaster costs us our ‘pathfinder’ – the survey specialist who claims new planets – and the system turns out to be hostile and dangerous, not the ‘golden world’ we were promised. Up steps one of Pathfinder’s off-spring to lead the rag-tag crew to a new home. But all I can think is ‘Wonder what Shep is doing’ because unlike the plot, ME:A doesn’t break new ground, it just reminds you of better ME moments.

Once our ship has reached the Nexus, a mini-citadel for the various Arks that launched, we find it barely hanging on; it’s become a powder-keg of tension as the inhabitants went stir-crazy waiting to get onto a planet. As the other arks are still AWOL, it falls on us to get the Nexus shipshape and the inhabitants a home. We’ve got dozens of planets to explore and at first it’s exciting. But we’re rarely doing Neil Armstrong impressions. Most of the time Nexus scouts already tried to settle the planets and it turns out an ancient civilisation of Poundland Protheans did all the hard work (most of the missions are restarting their old machinery). I’m less Pathfinder and more path-follower.

Adding to our woes, the ‘kett’ rock up. An invading force which takes entire populations never to be seen again, they’re hilariously cliched (the boss wears a cape) and look like a mix between Saint’s Row’s Zinyak and those aliens from Galaxy Quest – you can’t take them seriously as what amounts to fun-size Reapers. There’s also the annoying, characterless Remnant, hostile Geth-a-like tech left behind by pretend Protheans who also caused ‘The Scourge’, a dark energy fallout from a bomb, trapping us here. So we’ve got not-Reapers, not-Geth and not-Protheans. All we need now is a not-Shepard.

Stand up Pathfinder Ryder. And … sit down again. Scott or Sara, you can pick either Ryder (the other one joins in later) but it doesn’t matter, they’re as middle-of-the-road as it’s possible to make a hero. The Pathfinder has an element of Spectre-like adulation but it’s undeserved; they blandly defuse problems and just bum about – this is supposed to be an adventurer, a heroic leader yet if they make a movie, you can picture Owen Wilson as the lead. There’s some commentary about trying to live up to Dad’s legacy, but there’s a problem with that – Dad chose this area, put everyone in hibernation for 600 years and is then shocked to find its all changed? Well, yeah? We picked the wrong family to follow. Shep felt the pressures of command but was outwardly a decisive, natural leader and you got behind them; Ryder just acts like he’s got a bong hidden in his quarters. It would have been better to play as Dad for a while, build up and get to know the Ryder twins then chose one to play once he pops off; one naturally Renegade, the other Paragon in nature. But no. We don’t even get Paragon vs Renegade, which really has more relevance here than it did on the Normandy; conquering or colonising, displacing or bonding with locals, do we make this an exploration or an invasion? None of that happens; choice is the one thing they don’t bring from ME?

The squad-mates we get are equally second-rate. Cora the explorer, our second in command is supposed to be an Asari-trained Commando but rather than dangerous or cool she’s a brittle character missing Ash’s warmth. There’s Liam, a too-cool dude who sleeps on a sofa he sneaked onto the ship. Idiot. We have a Wrex-lite Krogan and a female Garrus, who behave exactly like their epic counterparts. We’d already had those squad mates, it just invites comparisons. And then there’s ‘Peebee’ an Asari adventurer who comes across like Annie from the 80’s musical. She’s a romance option which feels off given her prepubescent look and attitude; she’s hardly the coquettish Liara or the experienced, older-woman fantasy of Samara and Benezia. It would have been far more interesting to deal with a bratty teen Asari growing into herself rather than this ‘carefree’ annoyance with sub-Joker comments. As an afterthought, there is one local that joins the crew, Darav, the only interesting one out the lot – and a Javik replacement, given to pointing out how idiotic and naïve humans are. We know. Our first contact with his species is epically fumbled; it should be a startling, amazing moment but no – the crew makes jokes like a new fricking species isn’t a big thing and Ryder saunters out to meet them in his off-duty attire, which in my case is a Blasto vest and some Beats. Just checking, you’re Scott Ryder, son of the Pathfinder, right? We didn’t accidently thaw Shaun Ryder?

The ship’s pilot is a Salarian and actually one of the better characters, while our Dr Chakwas is an Asari who’s been around the block – why are the two best characters non-squad mates? I’d take the doc over sofa-boy any day. Can’t romance her either, so if you’re into Asari it’s baby Peebee or nothing. Romance is odd. Luckily for our drippy hero, it seems the name Pathfinder opens a lot of legs. I get locked into romances without even realising that’s where the convo was headed, while twice I was just talking to crew members and got a variation of ‘I have a boyfriend’. I wasn’t asking. Seems like everyone on the Ark was a nympho. Guess that’s one way to colonise quick and the romances are the one time ME:A doesn’t follow ME – instead it goes for Witcher ‘adult’ scenes which feel a little gratuitous.

We’re also supported by a god-bothering scientist and have a commando team to do … stuff. No idea what, it’s the multiplayer mode but in single-player, it’s the trading sub-game in AC Black Flag. Finally, we’re accompanied by the voice of ‘SAM’, a male EDI who controls everything and is linked to the Pathfinder. Whereas EDI had that voice and her curiosity, SAM is a know-it-all (even in a new galaxy) and about as compelling and real as that voice telling you ‘unexpected item in bagging area’.

It’s also needlessly complex and over engineered. When Shep said “I should go” there was nothing stopping them. In ME:A there’s so much fiddling and viewing and clicking and choosing and researching and – I’m supposed to be exploring the star system not the menu system. Ryder has more choices than planets to tinker with making it slower to get going than in ME1 where you’d spend hours tidying up everyone’s lockers. Even when you do get out into the great unknown, SAM is badgering you about this and that while the game helpfully tells you stuff like ‘press to slow the mako’ endlessly. Another problem dragging the game down is the number of places you knock about. In ME, the Normandy was your centre, in ME:A you start aboard the Hyperion – the ark ship – then transfer to the Nexus, the mini-Citadel, and finally get your Normandy-lite, the Tempest. And then spend forever staring at the backside of the new Mako. You’re just lacking that grounding, that place to strike from. There are tons of planets to explore and each looks beautiful but there’s nothing on them. And why do we plant a flag on one tiny speck of land then have to move onto the next planet? There’s entire continents being ignored yet I’m being pestered to provide space for all the colonists. ME:A isn’t sure if it’s like the original trilogy where you had some freedom but focus, or Skyrim in Space and everything cancels everything out being so epic but empty.

The fights themselves aren’t much but Pathfinder and the others have a mini jetpack to scramble about with (which means watching squad mates leaping like they’re on a trampoline as they try to follow) and you can use it to pause in mid-air to fire over cover, but the biggest leap is you don’t control squad mates as you did in ME. No control wheel – which is a massive trampoline backwards. Take Cora – a honed, precision killer. What does she do? Charges into a huge group of bad guys and gets overwhelmed – and the others aren’t any better, having panic attacks or choosing your gun muzzle as a good spot to stand. I thought we left that kind of follower idiocy back in the Goldeneye era? Get out the way. It’s also repetitive. Rather than constant kett, why not have individual villains dedicated to each system which we chose to bargain with or beat up, apex predators, hell even a Thresher Maw if pressed, instead of always arguing with the kett over it? We tangle a little bit with a Cerberus-style group who want to drive all not-them folks out of the system but otherwise, it’s the kett and they’re just an annoyance when we could be doing so much more.

It’s also hard to believe. Why the citadel races would go for this when the milky way is still half undiscovered is one thing, but four huge ark ships plus a mini citadel have embarked on this venture, which happened just after the Reapers were exposed? Isn’t that precisely when you’d not spend trillions sending folks to a new galaxy? It’s semi-explained in a side-mission which ultimately makes Pathfinder Dad an even bigger coward and idiot; plus, the revelation isn’t explored in a way that lets it resonate. It’s a half-baked attempt to separate ME:A from ME but that doesn’t ring true when ME:A seems unwilling to break away, and the twist is hidden in a side-mission you’ll almost certainly not bother doing – it feels like a cheat. Plus, who’s smart idea was it to fill a ship with Krogans? They’re still dying at this point, not too smart for a colonisation is it. Bet it was Dad again.

If you’re going to call this ME then go all the way. Imagine the possibilities; it’s not an ‘ark’ it’s a refugee ship running from a Reaper. It reaches a Relay just as Shep’s Catalyst choice hits, sending us and the Reaper millions of miles into uncharted territory. Shep’s choices then affect the entire game – if they chose destroy, then the ship and it’s AI are dead, leaving you to rebuild from scratch. If they choose symbiosis then we have to deal with having circuits and full-realised AI – and a cautiously friendly Reaper as a huge side-kick. And if they chose control, the Reaper has Shep’s personality; a Renegade Reaper that can’t be trusted would be awesome. Okay, drop the Reaper idea but at least by having ME’s impact feed in, ME:A would be an adventure in its own right but still explore the repercussions of Shep’s actions. That’s a Mass Effect game. You can’t simultaneously ignore and rely on past triumphs. Just have the ship crash on a planet like Normandy did, make it all about surviving a huge, unknown planet; hell, let’s just pick up where the Normandy crashed and play as your grieving lover dealing with your choice. Anything but this load of empty space.

Like space, the entire game is a vacuum; it has its moments, looks good and plays really well. If it was only brave enough to drop the ME adulation and dig into what colonising a new star system would really be like, you’d have something. Even when we colonise the first planet it’s not celebrated – we just leave. Epic, memorable moment there. ME:A is scared of its own potential and intimidated by the original trilogy – it'[s so vacuous you just lose interest, kinda just stop playing and forget about it. It’s so bland I Rage Quit out of indifference. The best I can say about ME:A is it’s not a bad game, just a bad Mass Effect game.

2017 | Developer, BioWare | Publisher Electronic Arts

platforms; Win/Origin | PS4 | XO

Mass Effect 1 vs 2

An Agree To Disagree review

FBT & TheMorty fall out over who has the best Mass Effect

Mass Effect – FBT

This seems like a tough one, but it isn’t. Mass Effect is better than Mass Effect 2. ME3 we’ll leave alone for now, it’s suffered enough but ME2 is a Michael Bay remake of David Fincher’s Mass Effect; it’s all shouty and sexy, missing the subtlety and sinister tone of ME1. In ME2, when we’re not fighting robots (never, ever exciting) it’s oversized midges. When we’re not ignoring the fact that Shep’s thrown in with terrorists, we’re helping our squad get over their daddy issues. ME1 is a slow burn spin through a galaxy that just gets bigger, grander, a true role-playing experience. ME2 is a bombastic, set-piece-driven shooter with too much filler, it’s Independence Day to ME1’s Close Encounters; instead of delving deeper it’s just louder, bigger, shoutier … and it opens with your hero dying but then getting better…

And who are we fighting in ME2? Saren was a complex character aptly supported by the Matriarch, and then there’s the Geth; self-aware machines searching for their God? Brilliant. There was the Thorian and the Rachni, Sci-Fi characters at their purest. ME2 has roaches. We even had a much cooler Reaper; Sovereign. Epic and arrogant whereas ME2’s Harbinger is all off-screen ‘puny humans’ speeches; Sovereign makes good on his threat and rocks up to kick ass, unlike Harbinger, hiding behind a gnat.

And Shep’s taking orders from a bloke called TIM (The Illusive Man’s initials are Tim? Tim?!). We all know Tim’s a villain but what does Shep do about it? Just contemptuously folds his arms at him. Did they forget to clone his balls? This is why I play as Femshep. Cerberus were ultra-evil in ME1, now they’re just misunderstood? Did he forget what they did to General thingie, the experiments? ME1 Shep woulda nicked the new Normandy and hightailed it back to Anderson. And what’s with the Alliance anyway? Shep; ‘yeah, I was dead, I’m not now. I am working with a supremacist group who tortured my own squad’ / Alliance; ‘Oh okay, here’s some side missions’. Shep basically signed up with Britain First ‘cos they gave him a new ship. And Joker too, the voice of sarcastic reason throws in with Cerberus cos he was grounded while Doc Chakwas joined a terrorist group cos she missed serving on a spaceship? There’s a few others knocking about in the Alliance. And Liara sells Shep’s body to them. It’s because I chose Ash isn’t it.

There’s no Ash in ME2! She has one scene before grumping off – it’s great that she refuses to join Cerberus because of the Commander’s influence; She had pro-human leanings, perfect for Cerberus but the cap inspires her to see beyond it and yet here he is; without Ash – Miranda is no substitute for being called Skipper. I can’t even be swayed by her catsuits. I can’t. Totally not swayed at all. Oh, hey Miranda, just stopping by again … so are we flirting yet, cos if not Jack’s looking kinda hot. As is Tali, Kelly, Samara… ME1 is intimate, personal; with six companions, you spend time with them whereas ME2’s frat-party means most get completely sidelined – they’re all great and that makes it worse. You end up going ‘Oh I’d better take Grunt, he’s not been out for a while’. The closeness of ME1’s crew lends itself to the story, this small band taking on the universe – and the relationships that develop feel more natural. In ME2 everyone’s getting jiggy; that place is like Porky’s.

And how does Shep chose to fill his spare time in ME2 when he’s not skulking around Miranda’s office? Scanning planets. He has a ship full of people and an AI onboard, can’t anyone else fire the probes?! Even EDI sounds fed up with it. And what the hell is Joker doing? Why am I piloting the ship about?! ME1 made it all about your command decisions; surprised Shep’s not on latrine duty in ME2. And there’s Mako-time. Granted, most of the time you’re just rolling back down the mountain again and the planets are sparse, but it’s a change of scene and an occasional Thresher. Admittedly, Shep needing to do a hack on a lump of gold you found makes no sense though.

ME2, flying ants aside, is a great thrill-ride but it’s a game trying to be a movie whereas ME1 is a great game, period. Some serious shit goes down in ME1 – you earnt that determined hero-walks-offscreen final shot. ME2 is just padding until a final boss reveal. Okay, I’m not even convincing myself; I’m arguing my Ferrari is better than TheMorty’s Lambo. ME2 is pretty darn close to perfect. But ME1 does get a little closer.

Mass Effect 2 – TheMorty
ME2…or as I like to call it, The Magnificent Seven in Space. Good ol’ Commander Shepard strolls into Dodge to take on the seemingly impossible task of preventing a vicious band of outlaws from enslaving the townsfolk. Of course, he can’t do it alone and immediately sets out to recruit his own band of expendable misfits. His McQueen, Coburn and Bronson are Turian, Asari and Krogan but pack an equally weighted, heavyweight punch in an incredible final mission where one wrong move and it’s more like you’re playing Massacre Effect.

How anyone could dispute that ME2 is by far and away not only the best of the trilogy but also one of the all-time greatest games ever is baffling. Firstly, your squad is over double the size, meaning you can tailor your arsenal to suit the mission – unlike ME1 where you’re pretty much just going into every fight with Wrex and *insert love interest here*. Having the same conversation no matter who you choose and going into cut scenes knowing that they’ll repeat the same Renegade/Paragon drivel like the classic angel and devil on your shoulder. Give me ME2 any day where you have to think carefully about who you take so that Jack doesn’t kick off in the Cerberus base or that two girls you want to sleep with aren’t going to get wise to your polygamous plan.

When you’re not doing very linear missions that are pretty much just a copy and paste job of the last mission you did, you’re travelling in the Mako – the most pointless and boring vehicle in gaming history. I mean, it’s the year 2183, we’ve discovered faster than light travel, have fully aware synthetic AI and can scan an entire planet using a fancy holographic wrist watch. So why in this age are we riding around in a 6-wheeled, saloon version of the 60s moon-landing buggy? It’s so dull but not as dull as the planets you’re driving round at snail pace. I preferred wasting 20 minutes of valuable gaming time trying to take a shortcut over a mountain because it was infinitely more interesting than the unattractive, soulless journey around it – even if that trip would have taken half the time. Never have I played a game where driving felt more slow and painful than the M25 at rush hour. ME2 though, blew that boring piece of scrap out of the water when it gave us the Hammerhead. A hovering jet that was faster, quicker and more agile and manoeuvred with a distinct panache.

Don’t even get me started on the antagonists. A firefight with Saren on Virmire has him running for the hills like Bowser at the end of every Mario level ever – hardly putting the fear of God into the gamer. The Matriarch battle has the most pointless of endings where she dies no matter what choice you make and as for the Rachnii… it just reminded me of fighting radroaches in Fallout. In ME2 you take down a half-human half-reaper. yep REAPER. I mean, beats a bloke possessed. When you take down Sovereign, it’s pretty much just a mind-controlled husk…hardly comparable.

Thank God there’s no Ash in ME2. How on Earth are you supposed to save the universe with a nagging wife over your shoulder… imagine every time you pick Miranda or Jack having her moan “oh, you’re going out with HER again are you?” and making you feel guilty just because you need someone with the Shockwave biotic skill. No thanks. That’s all she did in ME1, whine. About how she got Kaiden killed, about how her father always wanted a boy about how she’s not good enough for you. Have some self-respect woman. I’m the first human spectre, lack of confidence isn’t exactly a turn-on. In ME2 though, you have to work for it as everyone plays hard to get. Much better than fishing in a very small pond where you pretty much have the choice – white or blue…?

Having this argument is like saying Alien is better than Aliens or Judgement Day is better than Terminator. In reality you couldn’t have the action-packed sequel without the taut, suspenseful original that sets the mood. Maybe ME2 is better but even if it is, and it’s a BIG if, it’s only because it had an almost perfect game to pick apart and try it’s best to improve on. At least there’s one thing FBT and I agree on – both are a million times better than ME3.

Mass Effect 1, 2007 | Mass Effect 2, 2010

Developer BioWare | Publisher Electronic Arts

platforms; win, PS3, XBox360